Working version of dds plugin for gimp
![working version of dds plugin for gimp working version of dds plugin for gimp](https://img.informer.com/screenshots/3398/3398267_1.jpg)
The DirectX SDK has a texture tool that I believe lets you do this. Basically my problem boils down to the lack of a software that allows to really edit mipmaps - no only create & save them from existing images. no transparency is supported which I often use). It is useful for storing the compressed and uncompressed files having graphical textures, and cubic environment maps data files. Opening hwoever, does not really work (e.g. The DDS stands for Direct Draw Surface it is a file format developed by Microsoft. Thanks, but what do you mean with "lock"? Using the Nvidia Plugin I can only save mipmaps in Photoshop. copy something over it, or modify pixels arbitrarily), unlock, save.
#Working version of dds plugin for gimp update
Then lock specific mip-layer, update it(e.g. If you are a programmer, you can just load DDS image. It depends what are you trying to do and what skills you posess. However, the problem is that after long tests with the different available algorithms and sharpening strengths I still think that at least the 2nd and 3rd of the smaller mips could look better if created manually. To my knowledge, the NVidia Plugin only lets you create the largest image and then computes the smaller ones automatically. The goal is to completely clone NVIDIA's photoshop plugin, with a few new useful features. It allows you to convert images into RGB normal maps for use in per-pixel lighting applications. I am looking for a way to edit individual mipmaps within a DDS file. This is a plugin for GIMP version 2.0 and above.